Stacks up to 20 times and is refreshed any time an enemy is Ignited. Each stack grants 3% damage reduction and lasts for 6 seconds after the enemy dies. At 3 stacks, the effects last until the enemy dies.Ĥ piece: For each enemy that is Ignited, you gain a stack of Fiery Soul. Also, there needs to be a reward for tactically "dying" for the set.Ģ piece: Enemies hit by fire skills are Ignited for 1000% weapon damage for 3 seconds. The fix is simple, and they've already done it for Whirlwind Barb: Effects linger. I like the idea behind it, but the execution is so rough. If you kill things, you lose also lose the damage reduction nearly every other set has built into it's 4 piece. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĢ piece: When you die you do something fairly worthless and get a cheat death cooldown.Ĥ piece: Hope you weren't expecting some damage reduction here, here's a clunky damage over time mechanic that requires more skill investment than Jade Harvest's and that stops working if the monsters are off screen.Ħ piece: To do more damage, you need to not kill these things that are taking constant damage from the 4 piece bonus.
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